- RezEditor is a plugin editor for the game Escape Velocity: Nova. Code exists to load plugins in Windows or Mac format..
- RezEditor-0.1.zip
- rezeditor
- Freeware (Free)
- 1.19 Mb
- Windows; Mac; Linux
- Escape Velocity: Nova Update 1.0.6 is a reliable and useful live update module which will update your registered copy of EV: Nova to version 1.0.6.This udpate provides changes to the game engine and to specific scenarios for improvements in. ...
- Escape Velocity: Nova Update
- Ambrosia Software
- Freeware (Free)
- 23.2 Mb
- Mac OS Classic
- Light of Nova : Battle Simulator is a small application to simulate combat of the web game Light of Nova. Since Light of Nova is almost the same game as Planet War and a few other translation under different names, it is possible to use them for. ...
- BattleSimulator_1.3.2.1.zip
- sourceforge
- Freeware (Free)
- 129 Kb
- Windows
- EVNova is the third game in the Escape Velocity series, and is by far the most ambitious installment to date. With a completely redesigned gaming engine, EVNova thrusts you into a sprawling universe dominated by a myriad of warring factions, each. ...
- EV Nova
- Ambrosia Software, Inc.
- Commercial ($30.00)
- 75.5 Mb
- Windows XP, Windows 2000, Windows 98, Windows
- Total conversion for EVNova bringing the FS2 Total conversion for EV Nova bringing the FS2 universe..
- Planet Pack 1.rar
- freespace2novao
- Freeware (Free)
- 13.09 Mb
- Windows
- Escape Velocity: Nova 1.0.6 is considered as an interesting classic action/adventure game. EV: Nova is the third game in the Escape Velocity series, and is by far the most ambitious installment to date. EVNova thrusts you into a sprawling universe. ...
- Escape Velocity: Nova
- Ambrosia Software
- Trial ($30.00)
- 76.8 Mb
- Mac OS Classic
- Red Nova Traders, an extended branch of Black Nova Traders.Red Nova Traders is a web-based, multi-player space exploration game inspired by the popular BBS game of TradeWars. It is coded using PHP, SQL, and. ...
- rpp_v0.2.zip
- rednova
- Freeware (Free)
- 225 Kb
- Windows; Mac; Linux
- Escape Velocity Nova installer 1.0 is considered as an interesting classic action/adventure game. EV: Nova is the third game in the Escape Velocity series, and is by far the most ambitious installment to date. EVNova thrusts you into a sprawling. ...
- Escape Velocity Novainstaller
- Ambrosia Software
- Trial ($30.00)
- 75.5 Mb
- Windows Me, Windows XP, Windows 2000, Windows
- Nova Snake is a 3D arcade game based on the famous Snake (Worm or AxySnake) game. Perhaps every one plays Snake in 2D but Nova Snake brings you snake in 3D! The rules are simple, you must chase your tail (and try to avoid it) in 3D!
- NovaSnakeInstall.exe
- VixaGame
- Freeware (Free)
- 42.7 Mb
- Win2000, WinXP, Win7 x32, Win7 x64, Windows 8, Windows 10, WinServer, WinOther, WinVista, WinVista x64
- Stars! Nova is a clone of the classic 4X space strategy game Stars!. While nowhere near the functionality of Stars! quite a few features have been implemented so far. See the Nova web page for. ...
- stars-nova-0.4.1-mono.tar.gz
- sourceforge
- Freeware (Free)
- 4.41 Mb
- Windows; BSD; Mac; Solaris; Linux
- *Updated 6-11-2010 * Nova is a remote assistance tool developed in C# .NET 3.5. Using Nova, you can administrate remote computers through a File Explorer, Registry Editor, Process Manager, Live View, and Chat.
- Nova Remote Assistance Tool
- Jason Pang
- Freeware (Free)
- Windows
- Nova FM Touch Edition is known as a popular and well Nova FM Touch Edition is known as a popular and well designed.
- Nova FM Touch Edition
- spodtronic
- Freeware (Free)
- 732 Kb
- Symbian, Symbian OS 6.x
Related:Ev Nova Plugins - Nova Pc Game - Farma Nova Tv - Bossa Nova Sf - Nova Tv Bulgaria
Contraband ported Nova to PC, and, no, there are no plans for any official plug editors. We have neither the time, money, skill with PCs nor inclination to do so. If you download a Macintosh version (most plug-ins are made on a Mac), after following every step mentioned on the PC Plug-in Conversion Tutorial (every step is important), you must run the resulting.bin file(s) through the conversion application with resides in the EV Nova folder before you can use it.
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From Wikipedia, the free encyclopedia
Plug-in is the term used for the add-on filesused to modify the EscapeVelocity series of games by Ambrosia Software. They are similarto what is now often referred to as a 'mod' for other games, but thatterm was not common when Escape Velocity was firstcreated, and in any case the Macintosh development communitygenerally prefers clearer and more accessible terminology. Anotherdifference in the terminology is that while ‘mods” often involve acertain amount of reverse-engineering of the game engine (sincedevelopers prefer to sell their own expansion packs), plug-ins arespecifically authorised and facilitated by the developers.
Plug-ins are collected on the official web sites for the EscapeVelocity games (or, of course, can be downloaded from aplug-in creator’s own site) and are installed by placing them inthe ‘Plug-ins’ folder within the game folder. The effects of theplug-in will be active so long as the game is run with the file inthe correct folder.
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Format
Every item in the game is represented by a resource or collectionof resources.
The plug-in architecture takes advantage of the Macintosh resource fork, anda plug-in is comprised of different resources, most of which aregraphical or textual in nature. Each aspect of an EscapeVelocity game (including the space ships, graphics for variousanimated items, missions, planets, and description texts fordifferent items) is described by a different type of resource.
A special file type that ‘flattens’ these resources (with thefile extension .rez) is used by the Windowsversion of EV Nova. To distinguish themfrom this new format, the traditional resource fork-based plug-insare sometimes referred to by their Macintosh type codeNpïf or,especially among Windows users, by the extension.rsrc which they are given by some Windows-basedexpansion tools.
Neither version of EV Nova can use the other’s formatwithout conversion. The Windows version includes an Npïf-to-.rezconverter, which is a common source of confusion to new users. TheMacintosh version does not include a converter, but third-partyutilities are available to convert in both directions. Converting.rez plug-ins to Npïf on Windows is not possible, since resourceforks cannot exist on Windows; this is, in fact, why the .rezformat was originally required.
Editing
Plug-ins can be created or edited either by a resource editorsuch as ResEdit, or by athird-party editor specifically designed to edit plug-in files,such as MissionComputer. The first two Escape Velocityincarnations utilise simple templates included with the game filesthat can be loaded into ResEdit and used to edit the resources in ahuman-readable fashion. With EV Nova, these are stillavailable, but have been superseded in general use by a set ofResEdit add-on editors called NovaTools[1], which offer amore graphical interface, and can perform necessary hexadecimalcalculations which the templates left to the user’s ownmathematical skills.
Even with the benefit of NovaTools, however, ResEdit can proveunwelcoming to many users, and cannot run natively under Mac OS X (or at all onWindows and on Intel-based Macintoshes). There is therefore along-standing tradition of purpose-built plug-in editors, whichoffer extra features and a more user-friendly interface. Thepresent-day editors supporting EV Nova are the freeMissionComputer, the sharewareEVONE, theunder-construction Rezilla Custom, and the Windows-onlyEVNEW, which is at present the only option open toWindows-based developers. Past editors which have not been updatedto support subsequent games include Schmelta-V (named forAmbrosia's delta-v plug-in development mailing list),EV-Edit, EEEV (later called OverrideOverride), EVO Developer's Map, and many others.
Alternately, programs such as ConText andResStore (both part of the NovaTools package) can be usedto export certain types of resources into spreadsheets, where various values (such asdamage dealt by a weapon) can be edited. This can be particularlyuseful for modifying many resources at once, as many spreadsheetprograms provide the ability to fill cells. These spreadsheets canthen be imported back into plug-in format.
Classification
In recent years, it has become common to use several terms toclassify plug-ins, though this practice has been criticised aslimiting the growth of the plug-in community:
- A total conversion usuallycompletely replaces the game’s scenario. Particularly with EVNova, this has become the form of plug-in preferred byplayers and developers, though with the amount of work needed tocreate one, most projects fail long before producing a playablegame.
- A partial conversion usually adds new shipsor systems, or modifies existing ones. This was the most commontype of plug-in for the original Escape Velocity, but hasnow been relegated to a lower stature due to the proliferation ofcomplete new scenarios and the universal use of terms whichminimise its importance.
- A cheatusually adds an outfit or ship (or both) that is extremelypowerful, makes all outfits and ships purchasable, or grants money.Cheats receive little respect from the community, given their lackof originality and ease of creation, but have the merit ofintroducing people to the workings of the Escape Velocityengine who may thereafter go on to develop more significantworks.
With developers realising the amount of work involved increating a proper ‘total conversion’, derivative terms such as‘mini-TC’ and ‘quasi-TC’ have also become common, but there are nostandards for their meanings.
See also
Externallinks
Plug-indirectories
Editors
- Download ResEdit binaryfile from Apple (ResEditdocumentation)
- NovaTools
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